Gaming
 

Difficulty

From Caduceus Database

Difficulty is a dimension of the games that were introduced with Second Opinion and New Blood. The main change in difficulty for each mission is the ease of obtaining the special bonuses after the end of the operation. Injecting stabilizer also increases vitals by 24 with a full injection on easy mode rather than 12.

Contents

[edit] Difficulty Levels

[edit] Easy

  • Vitals drop at a slow pace
  • A MISS will only drop the vitals by a little
  • GUILT, Stigma, and Neo-GUILT will be easy to defeat
  • Stabilizer raises vitals by about 24 points
  • Special bonuses are simple to obtain

[edit] Normal

This is the only difficulty setting for Trauma Center: Under the Knife.

  • Vitals will drop at a brisk pace
  • Open lacerations start to do noticeable damage to the patient
  • A MISS will lower the vitals by a mild amount
  • Special bonuses are more difficult to obtain

[edit] Hard

From this difficulty on, you can get an XS rank for the mission.

  • Vitals will drop rather quickly
  • Lacerations will cause significant vital damage over time
  • GUILT, Stigma, and Neo-GUILT present will be more difficult to defeat
  • Special bonuses are even harder to obtain

[edit] Extreme

The Extreme difficulty is reserved for X-missions and challenge missions. In the Extreme difficulty:

  • Vitals will drop extremely quickly
  • Lacerations cause more vital damage quicker
  • Any GUILT, Stigma, or Neo-GUILT present will be much stronger
  • A MISS will drop the vitals by a significant amount
  • Stabilizer will only raise vitals by about 10
  • Special bonuses are very difficult to obtain